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    XBox: Difference between revisions

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    But you can also run [[Linux]] ([[Debian/Xbox]]) on it and even make it your server or firewall. The hardware is quite cheap because its sponsored by MS. who want to make the real money with the games and accessories (which you dont really need;).
    But you can also run [[Linux]] ([[Debian/Xbox]]) on it and even make it your server or firewall. The hardware is quite cheap because its sponsored by MS. who want to make the real money with the games and accessories (which you dont really need;).

    <TABLE BORDER="1" CELLSPACING="2" CELLPADDING="2">
    <CAPTION>Microsoft XBox Performance Sheet</CAPTION>

    <TR> <TD ALIGN =" center"></TD>
    <TD ALIGN =" center">XBox</TD>
    <TD ALIGN =" center">Playstation 2 </TD>
    <TD ALIGN =" center"> Gamecube </TD>

    </TR>
    <TR>
    <TD ALIGN =" center"> CPU</TD>
    <TD ALIGN =" center"> 733 MHz </TD>
    <TD ALIGN =" center"> 294.912 MHz</TD>
    <TD ALIGN =" center"> 485MHz Power PC </TD>
    </TR>

    <TR>

    <TD ALIGN =" center"> Graphics Processor</TD>
    <TD ALIGN =" center"> 233 MHz custom-designed chip, developed by Microsoft and nVidia</TD>
    <TD ALIGN =" center"> 147.456MHz</TD>
    <TD ALIGN =" center"> 162 MHz Custom chip "Flipper"</TD>
    </TR>

    <TR>
    <TD ALIGN =" center">Total Memory</TD>

    <TD ALIGN =" center"> 64MB</TD>
    <TD ALIGN =" center"> 32MB</TD>
    <TD ALIGN =" center"> 40MB</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Memory Bandwidth</TD>
    <TD ALIGN =" center"> 6.4GB/sec</TD>

    <TD ALIGN =" center"> 3.2 GB/sec</TD>
    <TD ALIGN =" center"> 2.6GB/sec</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Polygon Performance</TD>
    <TD ALIGN =" center"> 116.5 M/sec</TD>
    <TD ALIGN =" center"> 66 M/sec</TD>

    <TD ALIGN =" center"> 6-12 M/sec</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Simultaneous Textures</TD>
    <TD ALIGN =" center"> 4</TD>
    <TD ALIGN =" center"> 1</TD>
    <TD ALIGN =" center"> N/A</TD>

    </TR>

    <TR>
    <TD ALIGN =" center"> Pixel Fill Rate - No texture </TD>
    <TD ALIGN =" center"> 3.7 G/Sec</TD>
    <TD ALIGN =" center"> 2.4 G/Sec</TD>
    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Pixel Fill Rate - 1 Texture </TD>
    <TD ALIGN =" center"> 3.7 G/Sec</TD>
    <TD ALIGN =" center"> 1.2 G/Sec</TD>
    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Pixel Fill Rate - 2 Textures </TD>

    <TD ALIGN =" center"> 3.7 G/Sec</TD>
    <TD ALIGN =" center"> 0.6 G/Sec</TD>
    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Compressed Textures</TD>
    <TD ALIGN =" center"> Yes (6:1)</TD>

    <TD ALIGN =" center"> No</TD>
    <TD ALIGN =" center"> ST3C compressed textures (6:1).</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Built in Hard Disk</TD>
    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> No</TD>

    <TD ALIGN =" center"> No</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> I/O</TD>
    <TD ALIGN =" center"> Game controller x4 Ethernet (10/100)</TD>
    <TD ALIGN =" center"> Game controller x2 USB IEEE1394 PCMCIA</TD>
    <TD ALIGN =" center"> Game controller x4 High-speed serial port x2 High-speed parallel port</TD>

    </TR>

    <TR>
    <TD ALIGN =" center"> Audio Channels</TD>
    <TD ALIGN =" center"> 256</TD>
    <TD ALIGN =" center"> 48</TD>
    <TD ALIGN =" center"> 64</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> 3D Audio Support in Hardware</TD>
    <TD ALIGN =" center"> Yes (64 3D channels)</TD>
    <TD ALIGN =" center"> No</TD>
    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Dolby® Digital 5.1 Surround Sound in Hardware</TD>

    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> No</TD>
    <TD ALIGN =" center"> No</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> MIDI+DLS Support</TD>
    <TD ALIGN =" center"> Yes</TD>

    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Hardware audio filtering and EQ</TD>
    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> No</TD>

    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Broadband enabled</TD>
    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> Optional</TD>
    <TD ALIGN =" center"> Optional</TD>

    </TR>

    <TR>
    <TD ALIGN =" center"> DVD Movie playback</TD>
    <TD ALIGN =" center"> Remote control accessory required</TD>
    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> No</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> HDTV Movie support</TD>
    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> No</TD>
    </TR>

    <TR>

    <TD ALIGN =" center"> HDTV Game support</TD>
    <TD ALIGN =" center"> Yes</TD>
    <TD ALIGN =" center"> No</TD>
    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Maximum resolution</TD>

    <TD ALIGN =" center"> 1920x1080</TD>
    <TD ALIGN =" center"> 1280x1024</TD>
    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> Maximum resolution (2 x 32bpp frame buffers + Z)</TD>
    <TD ALIGN =" center"> 1920x1080</TD>

    <TD ALIGN =" center"> 640x480</TD>
    <TD ALIGN =" center"> N/A</TD>
    </TR>

    <TR>
    <TD ALIGN =" center"> US Launch Date</TD>
    <TD ALIGN =" center"> November 2001</TD>
    <TD ALIGN =" center"> October 2000</TD>

    <TD ALIGN =" center"> November 2001</TD>
    </TR>


    </TABLE>

    [[Category:Computer]]
    [[Category:Games]]
    [[Category:Hardware]]

    Revision as of 15:03, 24 April 2005

    The Microsoft gaming console.

    But you can also run Linux (Debian/Xbox) on it and even make it your server or firewall. The hardware is quite cheap because its sponsored by MS. who want to make the real money with the games and accessories (which you dont really need;).

    Microsoft XBox Performance Sheet
    XBox Playstation 2 Gamecube
    CPU 733 MHz 294.912 MHz 485MHz Power PC
    Graphics Processor 233 MHz custom-designed chip, developed by Microsoft and nVidia 147.456MHz 162 MHz Custom chip "Flipper"
    Total Memory 64MB 32MB 40MB
    Memory Bandwidth 6.4GB/sec 3.2 GB/sec 2.6GB/sec
    Polygon Performance 116.5 M/sec 66 M/sec 6-12 M/sec
    Simultaneous Textures 4 1 N/A
    Pixel Fill Rate - No texture 3.7 G/Sec 2.4 G/Sec N/A
    Pixel Fill Rate - 1 Texture 3.7 G/Sec 1.2 G/Sec N/A
    Pixel Fill Rate - 2 Textures 3.7 G/Sec 0.6 G/Sec N/A
    Compressed Textures Yes (6:1) No ST3C compressed textures (6:1).
    Built in Hard Disk Yes No No
    I/O Game controller x4 Ethernet (10/100) Game controller x2 USB IEEE1394 PCMCIA Game controller x4 High-speed serial port x2 High-speed parallel port
    Audio Channels 256 48 64
    3D Audio Support in Hardware Yes (64 3D channels) No N/A
    Dolby® Digital 5.1 Surround Sound in Hardware Yes No No
    MIDI+DLS Support Yes Yes N/A
    Hardware audio filtering and EQ Yes No N/A
    Broadband enabled Yes Optional Optional
    DVD Movie playback Remote control accessory required Yes No
    HDTV Movie support Yes Yes No
    HDTV Game support Yes No N/A
    Maximum resolution 1920x1080 1280x1024 N/A
    Maximum resolution (2 x 32bpp frame buffers + Z) 1920x1080 640x480 N/A
    US Launch Date November 2001 October 2000 November 2001
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