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    s23
    3,189Articles
    in:
    Revision as of 20:15, 8 October 2007 by imported>Veyron

    Virtual Reality Modeling Language

    Browser

    StandAlone

    FreeWRL X3D

    PlugIn

    Cortona VRML Client Cortona VRML Client download

    FreeWRL X3D download

    Inclusion test

    <X3D>http://s23.org/wiki/VRML/demo?action=raw</X3D>

    VRML DEMO

    #VRML V2.0 utf8
    
    WorldInfo {
      title "S23 VRML World"
      info "S23"
    }
    
    NavigationInfo {
      type "ANY"
      avatarSize [ 1.1 1.6 1.1 ]
      headlight TRUE
      visibilityLimit 80000
    }
    
    DirectionalLight {
    	color 1 0.8 0.7
    	direction 0.9 -0.3 -0.35
    	intensity 1
    }
    DirectionalLight {
      direction 1 -2 1
      intensity 0.5
    }
    DirectionalLight {
      direction 0 0 0
      intensity 1
    }
    
    DEF StartView Viewpoint {
      jump TRUE
      description "Viewpoint"
      orientation	0 1 0	 0
      position	1 0 2
    }
    
    Background {
      skyColor [
        0.2 0.2 0.9,
        0.0 0.5 1.0,
        1.0 1.0 1.0
      ]
      skyAngle [0.785, 1.571]
      groundColor [
        0.0 0.3 0.0,
        0.0 0.6 0.0,
        0.0 0.9 0.0
      ]
      groundAngle [0.785, 1.571]
      frontUrl  ["http://s23.org/w/skins/monobook/headbg.jpg"]
      backUrl   ["http://s23.org/w/skins/monobook/headbg.jpg"]
      bottomUrl ["http://s23.org/w/skins/monobook/headbg.jpg"]
      leftUrl   ["http://s23.org/w/skins/monobook/headbg.jpg"]
      rightUrl  ["http://s23.org/w/skins/monobook/headbg.jpg"]
      topUrl    ["http://s23.org/w/skins/monobook/headbg.jpg"]
    }
    
    Transform {
      children Shape {
        appearance Appearance {
          material Material {
          }
        }
        geometry DEF MYTEXT Text {
          string "S23"
        }
      }
    }
    
    Shape{
      appearance Appearance {
        texture ImageTexture {
          url "http://s23.org/w/skins/common/images/wiki.png" 
          repeatS FALSE
          repeatT FALSE
        }
        textureTransform TextureTransform { scale 1 1 }
      }
      geometry IndexedFaceSet {
        coord Coordinate { point [ -3 -3 1,
                                    2 -2 1,
                                    2  2 1,
                                   -2  2 1
                                 ]
        }
        coordIndex [0,1,2,3]
        texCoord TextureCoordinate {point [0 0,1 0,1 1,0 1]}
      }
    }
    
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