creationism

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[edit] creationism in software development

creationism: n.

The (false) belief that large, innovative software designs can be completely specified in advance and then painlessly magicked out of the void by the normal efforts of a team of normally talented programmers. In fact, experience has shown repeatedly that good designs arise only from evolutionary, exploratory interaction between one (or at most a small handful of) exceptionally able designer(s) and an active user population — and that the first try at a big new idea is always wrong. Unfortunately, because these truths don't fit the planning models beloved of management, they are generally ignored.

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This is the JargonFile (V4.00) entry for creationism - Next: creep, Prev: crayon
:creationism: /n./ The (false) belief that large, innovative software designs can be completely specified in advance and then painlessly magicked out of the void by the normal efforts of a team of normally talented programmers. In fact, experience has shown repeatedly that good designs arise only from evolutionary, exploratory interaction between one (or at most a small handful of) exceptionally able designer(s) and an active user population --- and that the first try at a big new idea is always wrong. Unfortunately, because these truths dont fit the planning models beloved of management, they are generally ignored.
* (text is auto-included via JargonExtension by mutante using jargon with VERSION 4.0.0, 24 JUL 1996 - JargonFile by Eric S. Raymond is in the public domain)


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