ad-hockery

From S23Wiki

This is the JargonFile (V4.00) entry for ad-hockery - Next: Ada, Prev: acolyte
:ad-hockery: /ad-hok*r-ee/ /n./ [Purdue] 1. Gratuitous assumptions made inside certain programs, esp. expert systems, which lead to the appearance of semi-intelligent behavior but are in fact entirely arbitrary. For example, fuzzy-matching of input tokens that might be typing errors against a symbol table can make it look as though a program knows how to spell. 2. Special-case code to cope with some awkward input that would otherwise cause a program to choke, presuming normal inputs are dealt with in some cleaner and more regular way. Also called ad-hackery, ad-hocity (/ad-hos*-tee/), ad-crockery. See also ELIZA effect.
* (text is auto-included via JargonExtension by mutante using jargon with VERSION 4.0.0, 24 JUL 1996 - JargonFile by Eric S. Raymond is in the public domain)


Personal tools