ADVENT

From S23Wiki

This is the JargonFile (V4.00) entry for ADVENT - Next: AFAIK, Prev: admin
:ADVENT: /advent/ /n./ The prototypical computer adventure game, first designed by Will Crowther on the PDP-10 in the mid-1970s as an attempt at computer-refereed fantasy gaming, and expanded into a puzzle-oriented game by Don Woods at Stanford in 1976. Now better known as Adventure, but the [[TOPS-10]] operating system permitted only six-letter filenames. See also vadding, Zork, and Infocom. This game defined the terse, dryly humorous style since expected in text adventure games, and popularized several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The magic words xyzzy and plugh also derive from this game. Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a Colossal Cave and a Bedquilt as in the game, and the Y2 that also turns up is cavers jargon for a map reference to a secondary entrance.
* (text is auto-included via JargonExtension by mutante using jargon with VERSION 4.0.0, 24 JUL 1996 - JargonFile by Eric S. Raymond is in the public domain)


Retrieved from "http://s23.org/wiki/ADVENT"
Personal tools